Related literature about online games and academic performance

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Some of them say that they are co-related when some say that they are not. Online games have been criticized for many reasons, one being the possibility of causing game addiction, so that players become completely absorbed in game-play and continue to play games even though they might feel exhausted (Rau, Peng, & Yang Dec 31, 2023 · The survey results indicated that 46% of the respondents preferred shooting games, 34% preferred racing games, and 20% preferred sports games, with a statistically significant p-value of 0. The purpose of this study was to investigate the association between on-line mobile gaming and academic performances among adolescent students in Aceh&#39;s elementary schools. As discussed previously, according the literature social vulnerabilities and intense gaming are predictors for developing The addiction of online games is the reason to stay students stay up all night, the two factors duration and interaction have an impact on visual working memory. To study the different types of online gaming disorder among students. Sleep Hours of Students video games, and Research into mobile game addiction has increased over the previous two decades. ” 4. Online games players had an average academic performance while non-players had a high academic performance. Monsalud, Irish P academic performance, which is measurable by their grades, and their classroom participation which is 2. , 2020 ) titled ”Mobile Games and Academic Performance of University Students”. 8 CHAPTER 2 Review of Related Literature and Studies Related Study (Foreign) As of today, most people relate online games to low academic performance. 4 million Adults had never used. 1 Age does not affect Academic Performance H2. 1. While some argue that video games can enhance cognitive skills, others claim that excessive gaming can lead to poor academic performance and even addiction. Scope and Delimitations The research is confined only to the factors that may affect the student Oct 2, 2023 · The current study investigated relationships between frequency of electronic game play and obesity, the social/emotional context of electronic game play, and academic performance among 219 college Mar 1, 2019 · Academic, social, and emotional development of undergraduate students. However, even though video game playing may have replaced TV viewing as the H1. , “freemium game” – games played for free and where customers can pay for extra features), and can be single-player or multiplayer games (Su, Chiang, Lee, & Chang, 2016). No. Internet users during weekdays (> 4 h/day) were less likely to get higher scores May 1, 2021 · The example of two students (Table 1) with identical grades from different subjects shows an example of weighted GPA calculation. In addition, excessive Internet usage De Los Santos et al. It is undeniable that playing online games can provide some pleasure that is incomparable. Technology Enhanced Learning, Vol. 2 Gamification’s Effects on Academic Performance. Video games can act for students as a self-reward scheme. (2022) states that if students' attitudes toward playing games online using mobile phones are not properly managed, this technology may impact their academic performance. The researchers used the descriptive-correlational research design. Aug 28, 2016 · The relationship between online games and academic performance is complex and not fully understood. Several studies have shown that online games worsened the learning ability, attention issues, and lowered the academic performance of the Mar 15, 2023 · Background: Computer and mobile games are widely used among undergraduate students worldwide, especially in China. Webbased gaming is a well-known type of recreational action among people, with a few Sep 23, 2019 · Analyses of the association between screen-based activities and academic performance areas were performed by subgroups of age: children were between 4 and 11. Burgess. J. A sample random technique was used to select the participants. RIZAL NATIONAL HIGH SCHOOL A Research proposal Presented to the faculty Jose P. Introduction. 5, 7, 10 The positive impact of games in an online context on the promotion of academic dissemination has been demonstrated in Ref. Discover the world's research 25+ million members Mar 5, 2021 · As per Aviso et al. Excellent students spend more time on video games, but still they earn high grades. f The role of games in education is now analysed by a separate discipline, referred to as gamification. Request PDF | Related research between college students' mobile game addiction, mobile self‐efficacy, and academic performance in Taiwan | As a novel type of mobile game, addictive behavior has Feb 27, 2019 · Another literature study that focused broadly on the effects of games but also discussed games for learning in particular found that “players seem to like the game-based approach to learning and find it motivating and enjoyable” (Connolly et al. The transition to academic institutions is marked by complex challenges in emotional, social, and academic adjustment (Gerdes and Mallinckrodt, 1994; Parker et al. Mar 2, 2021 · In this context, games can improve all three types of engagement strategies. However, with the evolution of technology, will online games only affect students negatively? Model . Online games, along with improvements in technology, have entered the daily life of college students through the popularity of computers, smartphones, PSPs (PlayStation Portable), and other gaming devices. Mejia, Jhonphilip Mcclary, Joseph C. 97%. The paper further discussed the outcomes of various moderator analyses, providing valuable insights into the selection and utilization of game design elements, as well as gauging the impact of online games of students to their academic performance. The link among the user’s characteristics, executed actions, and the game elements is still an open question. Jan 12, 2022 · Our literature search yielded 49 relevant intervention studies published between 2005 and 2019 that integrated entertainment video games into academic curricula from preschool to college. 05). Email: giovanni. 38. According to Wikipedia, an online game is a game played over some form of computer network. in Don Ramon E. R. x. Jan 1, 2021 · PDF | On Jan 1, 2021, Evans Austin Brew and others published A Literature Review of Academic Performance, an Insight into Factors and their Influences on Academic Outcomes of Students at Senior Email: vicente@evsu. Often the decline in academic performance is the most easily observed, but the relationship between playing video games and soft aspects such as feelings of loneliness, loss, self-esteem, social anxiety and social skills is often overlooked. Burgess S. 3 Type of School does not affect Academic Performance Sunarto et al (2019); affect the mental health and academic performance among students Aviso et al (2020), and worst case scenario, it can lead to death. LITERATURE REVIEW Related Studies 1. smartphone, 38% are usin g laptops or desktop com puters. In Figure 4, the profile plot analysis indicates that students who are willing to “risk relationship or friendship/lose academic opportunities” in order to play Point Blank have significantly Jan 1, 2020 · The academic performance scale comprises three items that assess self-related academic participation, academic performance, and time management, rated on a 5-point Likert scale. Feb 10, 2020 · The findings revealed that majority of the students played mobile legends and spent mostly 2 hours playing OMG for a reason of boredom, and the students’ time spent on playing OMG at home and the type of games that students played at school have significant bearing to their academic performance. CHAPTER 2 REVIEW OF RELATED LITERATURE AND STUDIES “EFFECTS OF ONLINE GAMES ON THE ACADEMIC PERFORMANCE OF STUDENTS IN NEW ISRAEL HIGH SCHOOL” REVIEW OF RELATED LITERATURE According to Payne et al. and negligible. performance is one of the most apparent negative effects of online games. ph Literature indicates adolescents are confronted with an environment that is rapidly changing and the time spent on non-school-related activities has negatively impacted academic performance. Keywords: Online gaming, Social Behavior, Psychological Well-being Apr 28, 2022 · In fact, the psychosocial mechanisms behind playing games deserve more attention than academic performance. Conceptual Framework Dependent variable Independent variable Gender Year level Time spent in playing Type of computer game Owning a PC Student Performance Statement of the problem This study aims to determine the perceived effects of online games to the academic performance among the selected IT students in CSU Carig, and seeks to answer the About 70% of the sample spent > 2 h/ day using the internet and nearly 30% played electronic‐games for > 2 h/day. Group 3 Members: Mercado, Ashley N. (2021) Online games, as a result of advanced technology, are growing increasingly popular, especially among students these days, and have become one of their daily routines. de los Santos, Information Technology Department, Eastern Visayas State University, Tacloban City, Philippines. LITERATURE OF REVIEW Prof. Keywords: online learning; academic performance North Carolina State University is even experimenting with a synchronous online graduate course that integrates video game design with science curriculum (Annetta, Murray, Laird, Bohr & Park, 2008) To sum up this overview of the recent literature on the relationship between the usage of video games and academic performance, Anderson and Dill Mar 8, 2021 · PDF | On Mar 8, 2021, Christian Jay D. 16, and the purpose of ONLINE GAMES AND ACADEMIC PERFORMANCE OF SENIOR HIGH SCHOOL STUDENTS. 2 No. LITERATURE OF REVIEW: The Future Researchers. Many studies in the literature emphasized that gamification might improve academic performance. Many online games have associated online communities, making online games a form of social activity. the Internet, falling by 65 9,000 since 2013 Dec 15, 2012 · and Specht, M. olds had used the Internet, compared with 37% of adults aged 75 years and over. The final course grade is the final grade obtained for the specific course in which the survey was held, as provided by the lecturer of this course. edu. Giovanni N. Jan 2, 2023 · Through a systematic literature review, 37 related literatures sourced from Science Direct, Taylor & Francis, and Emerald Insight were obtained. Aug 3, 2021 · The inclusive criteria for the included literature in this study were as follow; the literature had to be sourced from journal article, written in English, available in full text, the published Sep 5, 2012 · Abstract. 45 days a week in playing. The article in question discusses the academic effects of laptop use (e. delossantos@evsu. Games can have influence on LOCAL LITERATURE. The relations between media consumption, especially TV viewing, and school performance have been extensively examined. Both studies aimed to determine the effects of online gaming on the academic performance of learners. However, few studies have investigated why people This shows that even after playing online games it does not affect their social behavior and it has a positive effect. On the other hand, scientific studies have shown adverse outcomes based on the user’s preferences. The adaptation to a new environment is an important factor in academic performance and future achievement. Search Results for 'effects of online games on the academic performance of students review of related literature' Academic Performance Of Students That Has Ofw Parents [pic] An Assessment Study on the Study Habits of IR students with OFW parents Lyceum of the Philippines University Intramuros, Manila College of This paper attempted to study the negative effects of online games on students’ academic performance. internet usage, a total of 84% Online Game - is any game that is played online, based online, or has a majority of its content/gameplay online. (20XX) ‘Effects of mobile gaming patterns on learning. The best students winning approach is ‘Play hard – Study hard’. Based on the 2004 report from the Department of Health in the Philippines, over 4. (2000) studied the role of computer games on social isolation, low self- esteem and violence and a positive co relation with amount of exposure to online games. 3. The studies of Verecio (2017) and Garnada (2020) also ONLINE GAMES: Effect on Academic. Accordingly, the problem statement for the problem work was finalized as “A STUDY ON THE IMPACT OF ONLINE GAMES TO THE ACADEMIC PERFORMANCE OF THE STUDENTS IN TAMILNADU (DHARMAPURI). Front. 2. Rizal National High School Senior High School In partial fulfillment of the requirements in Video Game Playing and Academic Performance in College Students. , distraction due to Internet surfing, usefulness of laptop note taking, student engagement), smartphone use (e. Negative Effects of playing online games . Aiming to find Objective: The current study aimed to assess the impact of video games on the social behavior and academic performance among females’ medical students at Taif university, Saudi Arabia. Sep 12, 2023 · In conclusion, eight-game elements are widely used in the 6D and GAME frameworks. As Online Games, Student, Academic Performance, Learning on purchasing games-related items to keep themselves at the technology as well as the benefits online gaming might offer. The amount of time spent on playing Mobile games specifically at home and the commonly played online mobile game at school can affect their academic performance " (De Los Santos et al. Abhijeet Kaiwaden (2020). When designed correctly, academic games have been found to increase engagement and participation among students. The respondents were the 154 Grade 11 senior high school students in Pangasinan State University-Lingayen Campus in SY 2017-2018. Serilo of grade 11-Betelgeuse in partial fulfilment of the requirement In the. As we can see, the first student who gets a higher grade from the harder exam and a lower one from the easy one has a higher GPA than the student who got a lower grade from the harder exam and a higher grade from the easier one, 3. •. Moreover, the study found that playing online games, playing for long time, and skipping class can all have an adverse effect on a student's academic performance. , (2020) focused on the academic performance of university students. 62 vs. Stephen R. Jun 17, 2019 · In a study of Spanish undergraduates, Vizoso, Arias, and Rodríguez Pérez (Citation 2019) investigate if the effects of optimism and coping strategies on academic performance are mediated by academic burnout. Carlo B. . This study is very important because this topic of interest is relevant to the senior high school strand. To measure the level of addiction of online games among students. ph. 011. Download Effect of online games in academic performance of students and more Qualitative research Thesis in PDF only on Docsity! THE EFFECTS OF PLAYING ONLINE GAMES ON ACADEMIC PERFORMANCE OF STEM 12 STUDENTS AT JOSE P. This study aimed to find out the relationship between the level of online learning and the academic performance of BPEd students. As a descriptive-correlational research, the study utilized a questionnaire that asked the respondents about their playing online games and the level of negative To study the impact of online games among students. to Jun 4, 2018 · Online games are a popular way for people to spend their free time. To study the impact of online games in the students’ academic performance. Online games can range from simple text based games incorporating complex graphics and virtual worlds populated by many players simultaneously. Flores and. However, the elements used in the proposed LMS are described in the methodology section. May 1, 2021 · Playing the video games could be very beneficial for the most excellent students. Nov 1, 2021 · A prominent study by Tus et. In addition, random-effects meta-regression analyses were conducted to examine whether age (in years) was a factor in Jan 22, 2020 · Result show those males and female ages 19 to 20 found students who often play online games. The students’ academic performance depends on a number of socio-economic factors like students’ attendance in the class, family income Jul 12, 2023 · Keywords: college students, online game addiction, learning engagement, reduced academic achievement motivation, online games. 2012. This anecdotal idea is supported by some research. The vast majority of research by psychologists on the effects of " gaming " has been on its negative impact: the potential harm related to violence, addiction, and depression. Education, Psychology. 5 million cases of depression were reported in the Sep 6, 2021 · Background. A Quantitative Research Proposal presented to the Faculty of Senior High School Department Initao National Comprehensive High School Initao, Misamis Oriental in partial fulfillment of the requirements in Practical Research 2 Aba, Quennie B. online games to the academic performance of the students in the College of Teacher Education. 1 Online Games/ Video Games Playing video games is often associated in our society with poor academic performance. Based on the findings, it can be concluded that online gaming has a significant impact on college students’ attitudes, behavior, and academic performance. Nowadays, the youth are more engaging with their more advanced smartphones having high-quality graphics and gaming features. Costales Memorial National High School. Citation: Sun R-Q, Sun G-F and Ye J-H (2023) The effects of online game addiction on reduced academic achievement motivation among Chinese college students: the mediating role of learning engagement. Among the respondents, gaming is part of the male and female socio-cultural communication context. Lacson Foundation Maritime University - Molo, Academic Year 2017 - 2018, prepared and submitted by Mark Rhodgie L. In terms of education, a decline in aca demic. sleep qu ality, suicidal ideation, reduced sociability and self-efficacy, and decreased life The researcher project entitled: "Effect of Online Games in Students. Adaptive coping negatively predict emotional exhaustion and cynicism and positively predicts academic efficacy. However, existing literature depicts that adolescents suffer from several forms of psychological problems including mental health, depression, loneliness, insomnia and low self-control due to mobile game addiction. Buntag, Haide N. Merlin, Aerose Mortera, Sheina Maxene N. REVIEW OF RELATED LITERATURE 2. The analysis results of effect sizes from 33 studies (N = 3894) published from 2010 to 2020 showed that digital games Luis Perez. An academic model has been suggested from the hypotheses and using a sample of 739 college students by estimating the structural equation modeling. al. reveals th at 89% are using mobile phones, 65% are using. Cornillez Jr. Our objective was to predict the time spent playing computer and mobile games The popularity of online games has fuelled controversial discussion on the effects of game- play. Nisperos, Syrah Marie O. Self-Learning Modules Based on the findings, online gaming has a positive relationship with social behavior. Dec 24, 2018 · Findings: It showed that the majority of the students expressed that playing online games has adverse effects in their academic performance such as "I cannot focus on my studies" having (49. low self-esteem, anxiety, depression), attention problems and poor academic performance in adolescents 1, 5, 12, 16. Researchers suggest to develop Jul 13, 2023 · Keywords: college students, online game addiction, learning engagement, reduced academic achievement motivation, online games. 6. , 2004). Besides that, due. Pranita Vishal Yerankar, Dr. x, pp. , (July 2010), found that numerous studies have been done to identify those factors which are affecting student’s academic performance. Some people claimed that playing online games is just a pastime, stress-reliever, relaxation, Recommendations focuses on encouraging students to monitor their time spent playing online games on weekdays and weekends, avoid absences on class, practice group discussions and enroll on manageable units to improve their academic performance. 2 Gender does not affect Academic Performance H2. Biographical notes Sep 21, 2022 · In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. Conclusions The authors recommend that the authorities set up a good entertainment environment and take into account the findings of this article to discourage students from playing May 12, 2023 · Online video gaming has become a popular leisure activity among students, but concerns have been raised about its potential impact on academic performance. Through the years, studies have yielded different results. Balabat, Charish J. 14 hours a day and 4. 782, p < 0. Following the derivation of four hypotheses from the literature, descriptive analysis, t testing, one-way analysis of variance (ANOVA), Pearson correlation analysis, and one-way multivariate ANOVA (MANOVA) were performed to characterize the relationship between smartphone performance. et al. Almost all 9 9% of 16 to 24 year. Literature (Zajacova, Lynch and Espenshade, 2005) AmitavaRaychaudhuri, et. Performance in School" at John B. Methods: A cross-sectional questionnaire-based study was carried out using an online questionnaire. e. This design described the profile of respondents and determined the difference in academic performance of players and non-players of online games. As per the academic performance of the respondents the result shows that from the 126 responses, most of the students that plays on-line games obtain a grade ranging from 86-90 interpreted as “Good” that got 68 or 53. Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. The study found out that majority of the respondents played online games. Mar 31, 2020 · There are reports of the impact of video game addiction on the academic performance of the gamers, 28 – 30 but no study has been found associating video game addiction and depression in the Philippine setting. Some people believe that playing video games can serve a variety of purposes: to learn, to relieve stress, to compete with Dec 15, 2023 · Moreover, the study found that playing online games, playing for long time, and skipping class can all have an adverse effect on a student's academic performance. Jun 30, 2021 · As people increasingly play online games, numerous new features have been proposed to increase players' log-on time at online gaming sites. It was also found that playing online games can help improve one’s psychological well-being if done moderately. During the COVID-19 pandemic, the rise in online gaming and the absence of face-to-face education in schools has raised worries about the effect on students' academic performance. Internet addiction has been considered as a serious threat to mental health and the excessive use of the Internet has been linked to a variety of negative psychosocial consequences. [9] on social media usage and its impact on the Filipino learners' academic performance amidst the online education, concluded that social media usage positively Nov 23, 2020 · Research of the association between digital devices/technology for nonacademic purposes and academic performance. With the changes brought about by the COVID-19 pandemic, playing online games significantly increases as it lessens the stress and reduces the negative effects of self-isolation which cope with the problems encountered by most of the Filipino students. 61%; n Dec 1, 2021 · Moreover, their academic performance was badly affected when associated to excessive and unrestrained playing of Mobile Legends. P. Gregorio and others published Correlation between Online Game Engagement and Attitude towards Online Classes among College Students of Davao del Norte State Apr 27, 2024 · Utilizing a random effects model, the results revealed a moderately positive effect of gamification on student academic performance (Hedges's g = 0. , prevalence, amount of Dec 10, 2020 · On the other hand, evidence points to the fact that the use of the Internet and electronic games is found to have detrimental effects such as reduced sleeping time, behavioural problems (e. F. Despite the fact that educational game studies show variable degrees of success depending on an academic topic, learner preference, and participant age [23], Game-Based Learning (GBL) has been Nov 11, 2022 · This study investigated the effects of smartphone use on the perceived academic performance of elementary school students. Online games can also be an avenue of socially interacting with other people. , 2012: 671). Meanwhile, Dumrique and Castillo (2018) studied the effects of online gaming on high school learners. , pervasiveness, usage, addiction, phubbing), or social media use (e. of played online games does not affect Academic Performance H2 Demographics affect Academic Performance H2. Feb 1, 2018 · Similarly, a literature review related to the correlation of online games in learning vocabulary by Kayaaltı (2018) revealed that the relationship between online games and vocabulary learning was North Carolina State University is even experimenting with a synchronous online graduate course that integrates online game design with science curriculum (Annetta, Murray, Laird, Bohr & Park, 2008) To sum up this overview of the recent literature on the relationship between the usage of video games and academic performance, Anderson and Dill Mar 4, 2020 · This study was conducted to determine the relationship of computer games addiction, and class performance of Adventist Academy Iloilo Senior High School students in online classes enrolled in Online games are criticized by educators because many students invest a lot of time, money, and energy into games, which seriously affects their academic studies, social interaction, and physical and mental health, and ultimately leads to the tragedy of online game addiction (Freeman, 2008; Kuss and Griffiths, 2012; Blinka and Mikuška, 2014 Feb 10, 2020 · The distribution of users on device usage. The predominantly male players preferred multi-player online games and they spent an average 2. xxx–xxx. Yet, they also argue that the motivational features of learning oriented games Nov 6, 2023 · Moreover, online gaming can lead to psychological stress, decrea sed school performance, compromised. Stermer Melinda C. Studies have shown that playing online games can have both positive and negative effects on academic performance, depending on the type of game, the amount of time spent playing, and the individual's overall academic goals. On. Our review revealed that entertainment video games can be an effective educational tool and are beneficial in almost all academic disciplines, particularly in Mar 17, 2022 · Many researchers have explored the impact of digital games on learning effects in different STEM subjects. 9 years of age, and adolescents were between 12 and 18 years of age. Online video games are video games played online via a mobile device, and are particularly popular when downloaded for free (e. Performance of Grade 12 HUMSS students. The purpose of this meta-analysis is to examine the effect of digital game-based STEM education on the learning achievement of K-12 or higher education students. In the past decade, research has accumulated suggesting that excessive Internet use can lead to the development of a behavioral addiction. 1 Time spent playing online games does not affect Academic Performance H1. g. With the changes brought about by the COVID-19 pandemic, playing online games significantly increases as it lessens the stress and reduces the negative Jan 13, 2022 · This can lead to an increase in the hours spent on playing video games. Madridano Artchelle Garnet Y. This study will help them to continue and gather new information relevant to playing video/online games, students’ behavior as well as academic performance related issues and use this research as a reference for their work. The increasing number of students who are hooked on playing online mobile games (OMG) is alarming The findings shows that a lower cumulative grade point average (CGPA), less physical activity, and less study time are associated with playing online games for at least 30 h per week. The purposed of the study was to describe the use of social networking sites and mobile-online games of the students that somewhat related to academic performance of Grade 11 General Academic Strand in MNHS-Main of the school year 2018-2019. Jan 9, 2020 · The gamification of education can enhance levels of students’ engagement similar to what games can do, to improve their particular skills and optimize their learning. outcomes: a literature review’, Int. Read online. Effects of Online Mobile Games on Academic Performance Online Mobile gaming is one-factor influencing students' academic performance. Jan 16, 2024 · The negative effects of online games are obvious. mw kr jq iu hz uu qn kc fl mi


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